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Zero Games Studios is working on a video game called "Dead Gear" which will include an innovative real-time physic engine called "Vo-Shell Engine" who calculate 3D mesh deformations. The Vo-Shell Engine can revolutionize physics and deformation of 3D elements for video games, becoming a new technological standard for big budget games. this engine can revolutionize physics and deformation of 3D elements for video game becoming a new technological standard for big budget games. In addition, the use of this engine can go beyond games for military applications, crash tests, medical researches, etc. ... Although a software like our product is complex to create, it could be developed to be easy to use, both for individuals and companies. Currently, our team of PhDs in computer 3D and engineers found a way to create this technology but it requires many resources to develop this software.